Sunday, 23 September 2012


Module: DD1000 Historical Contextual Design 



Inspirations and Goals



I have been a gamer for a very long time, one of my earliest memories like many, was getting my first Game boy with Pokemon Red in 1998 when i was 6 years old. Since then i have been a passionate and avid gamer, playing a massive array of games from the incredible such as the Metal Gear Solid franchise to the damn right awful....Im talking about you Fable 3.

One of my greatest gaming and design inspirations has definitely got to be the Metal Gear Solid franchise. The definitive moment which made me want to take up a career in games design was my first play through of Metal Gear Solid 4: Guns of the patriots. I was in awe at the amazing attention to detail in the various environments and the fluid animation and gameplay was better than anything i had seen before. The fight against Liquid/Ocelot at the end of the game was and probably still is one of my favourite gaming moments of all time.


Hideo Kojima and Yoji Shinkawa are two of my favourite games designers/ artists and definitely inspired me to start a career in games design. The level of detail they both put into the design/ art of the MGS series is phenomenal and the way the story of each game is told blows my mind every time.

After i have completed my 3 year course at Futureworks and gained the relevant experience, my goal is to get a job at Kojima Productions in Tokyo, Japan working alongside both of my idols as a 3D character artist.






1 comment:

  1. Looking beasty Lewis! And yeah, Fable 3 was quite bad.

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